Making Games Feel Alive
Animation is the process of creating movement by showing a sequence of frames or transforming objects over time.
2D Animation ðđïļ â sprite-based movement 3D Animation ðŪ â skeletal movement UI Animation ðĨïļ â buttons, menus Physics Animation âïļ â natural motion
Uses sprites (images) Example: Walking â frame 1, frame 2, frame 3 loop
Uses skeleton (bones system) Example: Character arm rotates instead of image change
Keyframes ðŽ â start & end points Interpolation ð â smooth transition Frame rate ⥠â speed of animation Timing âąïļ â realism of motion
Skeleton ðĶī â bones structure Skin ð§ â mesh attached to bones Movement â controlled by bones
Unity ðŪ â Animator Controller Unreal ðŪ â Animation Blueprint Blend Trees ðģ â smooth movement blending
Running ð â smooth leg movement Jumping ðĶ â lift + fall animation Shooting ðŦ â recoil animation Idle ð§ â breathing movement