How Games Think & React
Game AI is a system that controls non-player characters (NPCs) to make decisions, react, and behave intelligently.
Make NPCs: - Smart 🧠 - Realistic 🎭 - Challenging 🎮 - Unpredictable ⚡
Rule-Based AI 📜 → fixed logic (if-else) Pathfinding AI 🗺️ → movement to target Behavior Trees 🌳 → decision systems Machine Learning AI 🤖 → learning systems (advanced)
A* Algorithm 🧭 → best path finding NavMesh 🗺️ → walkable area system Used for: Enemy movement, NPC navigation
Idle 🧍 → waiting Patrol 🚶 → walking path Chase 🏃 → follow player Attack 🔫 → combat mode Flee 🏃♂️ → escape when weak
If player nearby → chase If close → attack If health low → retreat Else → patrol area
Unity 🎮 → NavMesh + C# scripts Unreal 🎮🔥 → Behavior Trees + Blueprints Godot ⚡ → simple AI scripting
Machine Learning 🤖 → adaptive enemies Reinforcement Learning 🎯 → learns from player Procedural AI 🌍 → dynamic behavior